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Syndicate game
Syndicate game






syndicate game

Somewhere within the last 5-7 cards of the Sovereign deck is a card labeled, “The Beginning of the End” that signals one final round before the game is over.

syndicate game

You do not know how long the game will last exactly, as in each round a Sovereign card will be revealed and the government will punish you for your wrongdoing. You and your fellow criminals play 6-8 rounds working to collect the most Credits and rack up any achievements you can to prevail. In Syndicate, players act as 1 of 10 asymmetric factions varying for control of the solar system. So let’s dive in and explore what nefarious options are at your disposal. There are various methods and approaches to doing so, but at the end of the day, the player with the highest Syndicate score (Credits and victory points from Bases or achievements) will come out on top. Players build Bases, advance their tech, and complete Missions to become the most powerful criminal operation. Each player works to build up their criminal empire before the Sovereign catches wind of these schemes and shuts things down. In Syndicate, 2-5 players take on the role of various crime groups vying to break out from under the thumb of the Sovereign and make some Credits (cash). Only first, you will need to dispose of some of the competition. It’s time to make a name for yourself and make enough cash to last you a lifetime. Seems like you may have to make a new rulebook entirely if you want to get ahead. There is not much to gain here if you play by the rules. The Sovereign takes what they want and leaves the scraps for the people. People quickly turn to drugs or other vices to make life more livable, but the end result is the same.

syndicate game

All that awaits you here is poverty, pain, and misery. A dark and grimy solar system ruled by the tyrannical Sovereign regime.








Syndicate game